Friday, 19 November 2010

top woodsmith

seeing as the bench has now been moved we will be modelling one and it is my job to texture said bench. taking this into consideration i have started experimenting with texturing a box till the bench is made.

start off with a normal lambert cube (polygon)




next i opened up the hyperdshade and added a file shader



then linked the file to colour the lambert.

after this i placed changed the size of the the faces to fit the image i was using for the texture.



after that it looked like this




textured but has no depth, this can be easily changed, by adding a simple bump map and playing around with the values in my channel box i can change a flat image into an image that reacts to the light which therefore gives the flat texture depth.

here are some examples of what i did.



heres a close up example of what can be achieved with a bump map



i know the planks of wood dont perfectly line up in the last image, this is becuase the texture i used wasn't straight.
when it comes to finally texturing the bench i will make my own texture so it will all slot together nicely.

i am quite happy with how this box looks, i think its quite convincing but i will deffinitely carry on developing it and seeing what else i can achieve for this bit of the project.

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