the bench we were originally going to use has returned!
so we have scrapped the whole compositing our own bench idea for now.
Friday, 26 November 2010
Wednesday, 24 November 2010
more character design
so we've still been debating over this character, a few ideas have been flying around and contrasting with each other.
should it be a man?
should it be a sort of energy?
should the character be represented by something?
its part of the girls imagination so really we could do anything... thats the problem.
it has taken us way too long to decide on what we are going to do.
we have chosen to go for a male character.
i drew a design but i cannot for the life of me find it anywhere. so i will give a verbal description.
Tall, well built (maybe just a little over weight) black male with a moustache. He is the park attendant (film set in a park). he wears a green jumpsuit with boots and has a matching green hat. He enjoys nothing more than having time to himself to think and to sweep the leaves from the path.
so i drew this character up, joe then asked me to give it to iradia so he could clean it up in photoshop etc.
these are some of the awesome drawings he came up with

this was he first hand drawn, he then went and put it into photo shop and came up with this.

i really like the fact he's used colour and texture in this one, the texture almost helps in a way to imagine the final thing.
so while he was doing this i went ahead and started making character sheets for our two characters. (i apologise for the quality)


i purposely chose these expressions and actions because they are similar to what will be in the final film. This goes for the following drawings of our female character.


after i saw what Iradia had done, i thought i would give it a shot in photoshop myself. so using the new character sheets i had drawn up i came up with this...

then i did something similar to Iradia's and added a texture to the image.

i was quite happy with my results, for someoen who doesnt really use photoshop too often or a graphics tablet i was pleased with what i created. I know they are quite si ple and nothing too technically brilliant but i think it shows everything it needs too. the finilised drawings of the character obviously and then gives a good idea of colour and a brief look at the type of texture that good be used on our final model.
should it be a man?
should it be a sort of energy?
should the character be represented by something?
its part of the girls imagination so really we could do anything... thats the problem.
it has taken us way too long to decide on what we are going to do.
we have chosen to go for a male character.
i drew a design but i cannot for the life of me find it anywhere. so i will give a verbal description.
Tall, well built (maybe just a little over weight) black male with a moustache. He is the park attendant (film set in a park). he wears a green jumpsuit with boots and has a matching green hat. He enjoys nothing more than having time to himself to think and to sweep the leaves from the path.
so i drew this character up, joe then asked me to give it to iradia so he could clean it up in photoshop etc.
these are some of the awesome drawings he came up with

this was he first hand drawn, he then went and put it into photo shop and came up with this.

i really like the fact he's used colour and texture in this one, the texture almost helps in a way to imagine the final thing.
so while he was doing this i went ahead and started making character sheets for our two characters. (i apologise for the quality)


i purposely chose these expressions and actions because they are similar to what will be in the final film. This goes for the following drawings of our female character.


after i saw what Iradia had done, i thought i would give it a shot in photoshop myself. so using the new character sheets i had drawn up i came up with this...

then i did something similar to Iradia's and added a texture to the image.

i was quite happy with my results, for someoen who doesnt really use photoshop too often or a graphics tablet i was pleased with what i created. I know they are quite si ple and nothing too technically brilliant but i think it shows everything it needs too. the finilised drawings of the character obviously and then gives a good idea of colour and a brief look at the type of texture that good be used on our final model.
Friday, 19 November 2010
top woodsmith
seeing as the bench has now been moved we will be modelling one and it is my job to texture said bench. taking this into consideration i have started experimenting with texturing a box till the bench is made.
start off with a normal lambert cube (polygon)

next i opened up the hyperdshade and added a file shader

then linked the file to colour the lambert.
after this i placed changed the size of the the faces to fit the image i was using for the texture.

after that it looked like this

textured but has no depth, this can be easily changed, by adding a simple bump map and playing around with the values in my channel box i can change a flat image into an image that reacts to the light which therefore gives the flat texture depth.
here are some examples of what i did.

heres a close up example of what can be achieved with a bump map

i know the planks of wood dont perfectly line up in the last image, this is becuase the texture i used wasn't straight.
when it comes to finally texturing the bench i will make my own texture so it will all slot together nicely.
i am quite happy with how this box looks, i think its quite convincing but i will deffinitely carry on developing it and seeing what else i can achieve for this bit of the project.
start off with a normal lambert cube (polygon)

next i opened up the hyperdshade and added a file shader

then linked the file to colour the lambert.
after this i placed changed the size of the the faces to fit the image i was using for the texture.

after that it looked like this

textured but has no depth, this can be easily changed, by adding a simple bump map and playing around with the values in my channel box i can change a flat image into an image that reacts to the light which therefore gives the flat texture depth.
here are some examples of what i did.

heres a close up example of what can be achieved with a bump map

i know the planks of wood dont perfectly line up in the last image, this is becuase the texture i used wasn't straight.
when it comes to finally texturing the bench i will make my own texture so it will all slot together nicely.
i am quite happy with how this box looks, i think its quite convincing but i will deffinitely carry on developing it and seeing what else i can achieve for this bit of the project.
Thursday, 18 November 2010
who took our bench?
some of the group to Greenwich park today to where we are planning on getting our live action footage.
it used to look like this

but when they turned up it looked like this!

not cool!!
right so now we have decided we will be creating the bench in 3D and compositing it in with the characters. this may prove to be harder when it comes to the composite, but may prove easier when having the characters interact with the bench.

it is my job to do the texturing of the bench, so along with character development and story board development i will now be practicing my wood texturing skills.
talking of storyboard, we spoke to Dan our tutor today and he gave us some very good constructive criticism to do with the story board i created. too many of the same shot, not enough intimicy with the characters etc.
i will bare this in mind when creating the next one.
it used to look like this

but when they turned up it looked like this!

not cool!!
right so now we have decided we will be creating the bench in 3D and compositing it in with the characters. this may prove to be harder when it comes to the composite, but may prove easier when having the characters interact with the bench.

it is my job to do the texturing of the bench, so along with character development and story board development i will now be practicing my wood texturing skills.
talking of storyboard, we spoke to Dan our tutor today and he gave us some very good constructive criticism to do with the story board i created. too many of the same shot, not enough intimicy with the characters etc.
i will bare this in mind when creating the next one.
Wednesday, 17 November 2010
character designs....2
so we've spoken to our tutor Mike, he has brought up a point about our characters. he said seeing as we are doing the characters as animated we should really look to make the characters a bit more over the top, sort of move away from the 'realistic' look we had settled on.
i have two main views on this
on one hand i can see exactly where he is coming from and that maybe making the characters more exagerated (big burly man, small innocent woman) then the piece would look quite different to how i had imagined it but could work well, especially when it comes to framing and the compositions within the camera frame.
on the other hand i really liked the design i had come up with and felt like we were getting somwhere with the characters and that we could start thinking about moving onto something else to do with the project. i thought because of the design, they would still look animated, its not like they were photo realistic, thought it would look good with a nice subtle style that could be complemented with good realistic textures.
taking this into consideration, joe did a rough sketch or two of how he thought this new character should look. i took this and did some sketches of my own.
joe's rough sketch

i drew this then thought it looked a bit 'despicable me'


this next one fitted what joe had thought of more, just pretty much cleaned up the lines.

not sure how i feel about it, i mean i'd be happy to use this new character if the rest of the group likes it...i'd just rather use my first concept....we shall see
i have two main views on this
on one hand i can see exactly where he is coming from and that maybe making the characters more exagerated (big burly man, small innocent woman) then the piece would look quite different to how i had imagined it but could work well, especially when it comes to framing and the compositions within the camera frame.
on the other hand i really liked the design i had come up with and felt like we were getting somwhere with the characters and that we could start thinking about moving onto something else to do with the project. i thought because of the design, they would still look animated, its not like they were photo realistic, thought it would look good with a nice subtle style that could be complemented with good realistic textures.
taking this into consideration, joe did a rough sketch or two of how he thought this new character should look. i took this and did some sketches of my own.
joe's rough sketch
i drew this then thought it looked a bit 'despicable me'
this next one fitted what joe had thought of more, just pretty much cleaned up the lines.
not sure how i feel about it, i mean i'd be happy to use this new character if the rest of the group likes it...i'd just rather use my first concept....we shall see
Monday, 15 November 2010
character designs....
ok so have done a few different designs for the old man character. didnt have too much of a discription about his appearance so just rolled with it and saw what i came up with.
i was told he was strange, mysterious and you wouldnt know where to place him, i knew he was old, and was wearing a hat.
so these are the characters i came up with.










the last concepts are my favourite, and i think its the more comprehensive out of them. I've shown them to my group and we have all picked the same design, so looks like we are going forward with him.
i like how he is quite stylised in a way but still holding the foundations of a real man, looking at some of my 'old man' research i have started thinking of colours for the characters clothes, im thinking a light brown tweed kind of blazer and maybe some deep reds and earthy pale greens....
i was told he was strange, mysterious and you wouldnt know where to place him, i knew he was old, and was wearing a hat.
so these are the characters i came up with.
the last concepts are my favourite, and i think its the more comprehensive out of them. I've shown them to my group and we have all picked the same design, so looks like we are going forward with him.
i like how he is quite stylised in a way but still holding the foundations of a real man, looking at some of my 'old man' research i have started thinking of colours for the characters clothes, im thinking a light brown tweed kind of blazer and maybe some deep reds and earthy pale greens....
story board
Thursday, 11 November 2010
bit of research
so there are a couple of areas i need to do some visual research on:
-old man
-skylines
-tarot cards
-butterflies
old man





old people are quite fascinating, the fashion, the way the carry themselves, and the general way they are. slow, settled, intrigued and usually quite humble.
i like the images i found of them on benches, our film all takes place around a bench so i thought the photos were quite relevant to our project.
skylines
im not working on the skyline at all i dont think apart from the compositing side of it. but here are some interesting images i found.




tarot cards
i dont much to do with these either but thought it would be both interesting and worthwhile to look at them anyway.


looking at these two styles of cards, i think i prefer the first set. the older more traditional looking designs work better due to their whole nature and mystical prowess.
butterflies
it will be my job to model the butterflies for this project. i will be modelling two different versions, a lower poly less detailed version for the swarms, to help with playback and rendering. this should be fine due to none of the shots being too close to them. then a higher poly more detailed, realistic looking butterfly, this will be the butterfly at the end of the film, this one will be in quite a close up shot so will be more beneficial if it were highly detailed.
these are just some initial images of butterflies, it is lauras job to design the butterfly ready for me to model. so this is just to give myself and you guys an idea of what i will be aiming towards.




next things to do are character designs and story boarding
-old man
-skylines
-tarot cards
-butterflies
old man
old people are quite fascinating, the fashion, the way the carry themselves, and the general way they are. slow, settled, intrigued and usually quite humble.
i like the images i found of them on benches, our film all takes place around a bench so i thought the photos were quite relevant to our project.
skylines
im not working on the skyline at all i dont think apart from the compositing side of it. but here are some interesting images i found.
tarot cards
i dont much to do with these either but thought it would be both interesting and worthwhile to look at them anyway.
looking at these two styles of cards, i think i prefer the first set. the older more traditional looking designs work better due to their whole nature and mystical prowess.
butterflies
it will be my job to model the butterflies for this project. i will be modelling two different versions, a lower poly less detailed version for the swarms, to help with playback and rendering. this should be fine due to none of the shots being too close to them. then a higher poly more detailed, realistic looking butterfly, this will be the butterfly at the end of the film, this one will be in quite a close up shot so will be more beneficial if it were highly detailed.
these are just some initial images of butterflies, it is lauras job to design the butterfly ready for me to model. so this is just to give myself and you guys an idea of what i will be aiming towards.
next things to do are character designs and story boarding
Tuesday, 9 November 2010
my jobs
ok so we meet up today as a group and decided on our job roles for the project.
i have got quite a few bits to do which i like but at the same time is a little bit daunting. here is a list of my job roles (some are only supervising roles/helping out)
-research
-character design
-story board
-rough sound (animatic)
-prop modelling
-UV mapping/texuring
-filming
-editing
-compositing
-rendering
really seems like a lot, but i think once ive broken it all down it shouldnt be too much of a problem.
well, only time will tell i suppose.
i have got quite a few bits to do which i like but at the same time is a little bit daunting. here is a list of my job roles (some are only supervising roles/helping out)
-research
-character design
-story board
-rough sound (animatic)
-prop modelling
-UV mapping/texuring
-filming
-editing
-compositing
-rendering
really seems like a lot, but i think once ive broken it all down it shouldnt be too much of a problem.
well, only time will tell i suppose.
Monday, 8 November 2010
'Chance Meeting'
Ok so my pitch was not chosen :(
not to worry too much i will be working on 'chance meeting' (working title).
i liked the idea of working on this film because of its ambitious nature. Bringing together a number of styles and techniques to try and create a finished product that all seamlessly fits together.
this will be a hard task, but i am really looking forward to working on it.
We plan on compositing 3d characters into a realtime scene, creating a new skyline so not to be another film set in london, and using particles and dynamics to create swarms of butterflies flying around our characters.
wheres the story? wheres the script?...here
'Chance Meeting'
Live action with animated characters and props.
Scene:- A beautiful, colourful park, quiet. Greenwich hill would be perfect.
Title/intro
A shadow of a leaf fades over the titles, eventually the camera following the leaf. Until the camera stops and the leaf falls perfectly on to a park bench. (Quite like the feather in ‘Forest Gump’).
Moments after the leaf lands, the camera focuses on the shadow of the young girl sat. The camera then rises upwards to the girls eye level, to reveal the girl sitting with her heads in her hands. The girl is in monotone.
Moments pass, we use this time to show off the environment and concept work.
A curious looking man, wearing an interesting hat approaches timidly and sits next to the young girl.
She ignores him as he begins to ramble on about the spectacular and moving beauty that surrounds them.
“people everyday take life’s beauty for granted. They cant see beauty even when its starring them right in the face.” “the light shimmering on the rooftops. The…
After a few of his words of wisdom and poetic philosophy, he gently taps the young girls knee and as he so does, he lifts his hat and takes from his head a deck of Tarot cards.
As he shuffles the cards he explains their power and states “that if you make a sincere wish when you select a card- it will be fulfilled!” At this point he gives her a sly wink. The girl looks at him in a disserting/acquiring way.
He offers the deck to the young girl and carefully and hesitantly she takes a card from the centre of the pack.
She closes her eyes and screws-up her face as if she desperately wants her wish to come true.
As she opens her eyes to look at the card, the stranger has disappeared and the card she has chosen is revealed as The Empress! She moves the card around to see the girl in the card is actually her. (The card appears to be 3d. Has depth)
Suddenly, but softly she raises her head and gently she begins to smile and the colours of the park begin to flow and swirl in and through her. Transforming her from her monotone self into colour.
She raises her arms in gentle delight and rainbows (prisms of light flicker) and butterflies move sweetly about her.
A single tear runs down her cheek.
The End
so thats the story, the dialogue is not finalised, and im sure there will be tweaks to bits and pieces as we go along and discover flaws or possible improvements.
not to worry too much i will be working on 'chance meeting' (working title).
i liked the idea of working on this film because of its ambitious nature. Bringing together a number of styles and techniques to try and create a finished product that all seamlessly fits together.
this will be a hard task, but i am really looking forward to working on it.
We plan on compositing 3d characters into a realtime scene, creating a new skyline so not to be another film set in london, and using particles and dynamics to create swarms of butterflies flying around our characters.
wheres the story? wheres the script?...here
'Chance Meeting'
Live action with animated characters and props.
Scene:- A beautiful, colourful park, quiet. Greenwich hill would be perfect.
Title/intro
A shadow of a leaf fades over the titles, eventually the camera following the leaf. Until the camera stops and the leaf falls perfectly on to a park bench. (Quite like the feather in ‘Forest Gump’).
Moments after the leaf lands, the camera focuses on the shadow of the young girl sat. The camera then rises upwards to the girls eye level, to reveal the girl sitting with her heads in her hands. The girl is in monotone.
Moments pass, we use this time to show off the environment and concept work.
A curious looking man, wearing an interesting hat approaches timidly and sits next to the young girl.
She ignores him as he begins to ramble on about the spectacular and moving beauty that surrounds them.
“people everyday take life’s beauty for granted. They cant see beauty even when its starring them right in the face.” “the light shimmering on the rooftops. The…
After a few of his words of wisdom and poetic philosophy, he gently taps the young girls knee and as he so does, he lifts his hat and takes from his head a deck of Tarot cards.
As he shuffles the cards he explains their power and states “that if you make a sincere wish when you select a card- it will be fulfilled!” At this point he gives her a sly wink. The girl looks at him in a disserting/acquiring way.
He offers the deck to the young girl and carefully and hesitantly she takes a card from the centre of the pack.
She closes her eyes and screws-up her face as if she desperately wants her wish to come true.
As she opens her eyes to look at the card, the stranger has disappeared and the card she has chosen is revealed as The Empress! She moves the card around to see the girl in the card is actually her. (The card appears to be 3d. Has depth)
Suddenly, but softly she raises her head and gently she begins to smile and the colours of the park begin to flow and swirl in and through her. Transforming her from her monotone self into colour.
She raises her arms in gentle delight and rainbows (prisms of light flicker) and butterflies move sweetly about her.
A single tear runs down her cheek.
The End
so thats the story, the dialogue is not finalised, and im sure there will be tweaks to bits and pieces as we go along and discover flaws or possible improvements.
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