what's been going on?... not much unfortunately, things seemed to have really slowed over the holidays.
i have been assigned the job of modelling a tree.
there are a few shots in our storyboard that have a tree to one side which really helps crop the scene nicely and helps draw the eye towards the main focus of the film (our two characters)
the tree is a maple, here are some of the reference images i looked at



this tree needs to be believable, can't be having one that sticks out like a saw thumb, it needs to be fairly photo realistic.
i first looked into a couple of different ways of creating a tree in maya
the first being modelling it from the ground up literally. first creating the trunk then adding the branches to get something a bit like this

the only problem i found with this was the fact it looks too empty, to literally go in so in depth to create a photo realistic tree like this would take forever and would be highly complicated. the amount of large branches wouldnt be a probelm but if you closely at a tree it has thousands of smaller branches.
the good thing about this would be a way of making the leaves. i found a tutorial on creating leaves by attatching them to particles then create them using ncloth so they move in the wind.
have a look.(follow link to part two after)
the bad thing is if i only do the major branches then it will look too empty, especially considering its a maple tree.
after some deliberation i have decided against this, i think it would be a pretty insane idea to attempt this.
and also i have discovered a new, quicker and easier way to give the impression of a large amount of branches, leaves and detail.
by using the paint effects tool you can generate a number of different organic models, and it just so happens there is an option for maple trees :)
unfortunately the brush for the trunk of the tree is rubbish. it looks like this...

its a bit too skinny. and the textures aren't great.

so i have decided to use the paint effects only for the branches and leaves. then model the trunk from scratch.
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