so george asked me whether he should start sound from the 2D animatic i gave him i told him to hold out while i make a quick final edit for time etc because now i have all the animation playblasted i can make an edit to final timings.
should have this done today.
Thursday, 19 May 2011
Wednesday, 18 May 2011
animation
so i've spent the last week or so on my animations.
and i havent found it too bad. i haven't done any character animation for about 2 years so was pretty nervous to see how it would turn out. But what i've done seems alright and im quite happy with it.
here are PB of my animations
ship with particles
you can see i've calmed the particles down since my last post. this is because i thought they looked a bit too crazy before in my other tests.
you can't really see the animation fully on the girl in this playblast
but i've included it so you get an idea of the camera movement etc.
here it is a little closer.
and here is my final bit of animation.
quite happy with these :)
and i havent found it too bad. i haven't done any character animation for about 2 years so was pretty nervous to see how it would turn out. But what i've done seems alright and im quite happy with it.
here are PB of my animations
ship with particles
you can see i've calmed the particles down since my last post. this is because i thought they looked a bit too crazy before in my other tests.
you can't really see the animation fully on the girl in this playblast
but i've included it so you get an idea of the camera movement etc.
here it is a little closer.
and here is my final bit of animation.
quite happy with these :)
Sunday, 15 May 2011
some newer renders to give you an idea
Thursday, 12 May 2011
Particles!
so i have worked with particles a little bit prior to this so i kinda already no the basic principles.
i had done them for a rocket trail in my second year so opened that scene file and had a look at what i had done.
basically create an emitter, parent that to the back of the rocket. go into particle shape and create a life ramp so that the trail dies off at the end.
you then need to make sure the particles are set to a random lifespan.
once that is done, change the colour to a ramp, so the younger particles are lighter and the older ones are darker as they get further away from the thruster. after that set the radius to a ramp so the older the particle the larger it gets as it desperses then finally fades away.
by adding a turbulence field and messing around with the magnitude and threshold you can get really random flowing movement from the particles.
here are some tests i've done.
colour test
looking pretty good, might need to tweak the colours a little for the final thing.
i had done them for a rocket trail in my second year so opened that scene file and had a look at what i had done.
basically create an emitter, parent that to the back of the rocket. go into particle shape and create a life ramp so that the trail dies off at the end.
you then need to make sure the particles are set to a random lifespan.
once that is done, change the colour to a ramp, so the younger particles are lighter and the older ones are darker as they get further away from the thruster. after that set the radius to a ramp so the older the particle the larger it gets as it desperses then finally fades away.
by adding a turbulence field and messing around with the magnitude and threshold you can get really random flowing movement from the particles.
here are some tests i've done.
colour test
looking pretty good, might need to tweak the colours a little for the final thing.
Tuesday, 10 May 2011
Environment and animation
carlos has sent me the first draft of the model, then i asked him to change the solar panels and to add a slight bit more detail.
and he sent it back literally the next day so pretty chuffed about that.
1st draft

2nd draft

the second draft has shaders placed on it and is in the scene. rather happy with how its looking so far. a lot of work to go though.
here are some of the playblasts of animations done by nick and joe.
i have yet to start my animations yet.
Joe
only have one major problem with these and it's in the second one. the tongue is floating behind her. this is something to do with rig so im going to get sanjay on it asap.
nick
happy with nicks shots also, only problem is the face dissappearing on the video but he assures me on his machine its there. must be something going wrong when refencing from the drop box files.
as you can see some of the environments have been textured or had shaders applied. trying to chip away at this mountain of work where and when i can.
i've got to start work on my animations and start playing around with particles for the shot of the ship flying.
and he sent it back literally the next day so pretty chuffed about that.
1st draft

2nd draft

the second draft has shaders placed on it and is in the scene. rather happy with how its looking so far. a lot of work to go though.
here are some of the playblasts of animations done by nick and joe.
i have yet to start my animations yet.
Joe
only have one major problem with these and it's in the second one. the tongue is floating behind her. this is something to do with rig so im going to get sanjay on it asap.
nick
happy with nicks shots also, only problem is the face dissappearing on the video but he assures me on his machine its there. must be something going wrong when refencing from the drop box files.
as you can see some of the environments have been textured or had shaders applied. trying to chip away at this mountain of work where and when i can.
i've got to start work on my animations and start playing around with particles for the shot of the ship flying.
Wednesday, 4 May 2011
environments/blocking
the environments are almost finished!
just some props need to be finished and put in the scene. I've asked Carlos to do some prop modelling for me.
I've given him this.

this is the landing pod the girl will bang on in the scene.
i have blocked out where this will be.

he said it shouldn't take too long :)
i'm going to post up some environment stuff soon.
the project is going on alright so far. hopefully my animators should find it fairly easy to animate the scenes as they are only short bits.
just some props need to be finished and put in the scene. I've asked Carlos to do some prop modelling for me.
I've given him this.
this is the landing pod the girl will bang on in the scene.
i have blocked out where this will be.

he said it shouldn't take too long :)
i'm going to post up some environment stuff soon.
the project is going on alright so far. hopefully my animators should find it fairly easy to animate the scenes as they are only short bits.
Sunday, 1 May 2011
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