Wednesday, 18 May 2011

animation

so i've spent the last week or so on my animations.

and i havent found it too bad. i haven't done any character animation for about 2 years so was pretty nervous to see how it would turn out. But what i've done seems alright and im quite happy with it.

here are PB of my animations



ship with particles



you can see i've calmed the particles down since my last post. this is because i thought they looked a bit too crazy before in my other tests.

you can't really see the animation fully on the girl in this playblast
but i've included it so you get an idea of the camera movement etc.




here it is a little closer.



and here is my final bit of animation.



quite happy with these :)

Sunday, 15 May 2011

some newer renders to give you an idea

so here are some render/ light tests.






quite happy with most of them though i think the shot of the museum can do with some small tweaks.

Thursday, 12 May 2011

Particles!

so i have worked with particles a little bit prior to this so i kinda already no the basic principles.

i had done them for a rocket trail in my second year so opened that scene file and had a look at what i had done.

basically create an emitter, parent that to the back of the rocket. go into particle shape and create a life ramp so that the trail dies off at the end.
you then need to make sure the particles are set to a random lifespan.
once that is done, change the colour to a ramp, so the younger particles are lighter and the older ones are darker as they get further away from the thruster. after that set the radius to a ramp so the older the particle the larger it gets as it desperses then finally fades away.

by adding a turbulence field and messing around with the magnitude and threshold you can get really random flowing movement from the particles.

here are some tests i've done.



colour test



looking pretty good, might need to tweak the colours a little for the final thing.

Tuesday, 10 May 2011

Environment and animation

carlos has sent me the first draft of the model, then i asked him to change the solar panels and to add a slight bit more detail.
and he sent it back literally the next day so pretty chuffed about that.

1st draft



2nd draft



the second draft has shaders placed on it and is in the scene. rather happy with how its looking so far. a lot of work to go though.

here are some of the playblasts of animations done by nick and joe.
i have yet to start my animations yet.

Joe





only have one major problem with these and it's in the second one. the tongue is floating behind her. this is something to do with rig so im going to get sanjay on it asap.

nick





happy with nicks shots also, only problem is the face dissappearing on the video but he assures me on his machine its there. must be something going wrong when refencing from the drop box files.

as you can see some of the environments have been textured or had shaders applied. trying to chip away at this mountain of work where and when i can.

i've got to start work on my animations and start playing around with particles for the shot of the ship flying.

Wednesday, 4 May 2011

environments/blocking

the environments are almost finished!

just some props need to be finished and put in the scene. I've asked Carlos to do some prop modelling for me.
I've given him this.




this is the landing pod the girl will bang on in the scene.
i have blocked out where this will be.



he said it shouldn't take too long :)

i'm going to post up some environment stuff soon.

the project is going on alright so far. hopefully my animators should find it fairly easy to animate the scenes as they are only short bits.

Sunday, 1 May 2011

the rocket

so here is the model for the rocket, inside and out.

inside 1



inside 2






outside 1




outside 2

Thursday, 28 April 2011

colour boards

as i said before i haven't actually posted my colour boards up on here. must have slipped my mind, feels like im doing a million things at once at the moment.











I've used quite subtle colours for the majority of things. yes i do want it cartoony and stuff but by having clean/realistic colours it gives a simple feel while still resmbling realism in a way.