Tuesday, 10 May 2011

Environment and animation

carlos has sent me the first draft of the model, then i asked him to change the solar panels and to add a slight bit more detail.
and he sent it back literally the next day so pretty chuffed about that.

1st draft



2nd draft



the second draft has shaders placed on it and is in the scene. rather happy with how its looking so far. a lot of work to go though.

here are some of the playblasts of animations done by nick and joe.
i have yet to start my animations yet.

Joe





only have one major problem with these and it's in the second one. the tongue is floating behind her. this is something to do with rig so im going to get sanjay on it asap.

nick





happy with nicks shots also, only problem is the face dissappearing on the video but he assures me on his machine its there. must be something going wrong when refencing from the drop box files.

as you can see some of the environments have been textured or had shaders applied. trying to chip away at this mountain of work where and when i can.

i've got to start work on my animations and start playing around with particles for the shot of the ship flying.

Wednesday, 4 May 2011

environments/blocking

the environments are almost finished!

just some props need to be finished and put in the scene. I've asked Carlos to do some prop modelling for me.
I've given him this.




this is the landing pod the girl will bang on in the scene.
i have blocked out where this will be.



he said it shouldn't take too long :)

i'm going to post up some environment stuff soon.

the project is going on alright so far. hopefully my animators should find it fairly easy to animate the scenes as they are only short bits.

Sunday, 1 May 2011

the rocket

so here is the model for the rocket, inside and out.

inside 1



inside 2






outside 1




outside 2

Thursday, 28 April 2011

colour boards

as i said before i haven't actually posted my colour boards up on here. must have slipped my mind, feels like im doing a million things at once at the moment.











I've used quite subtle colours for the majority of things. yes i do want it cartoony and stuff but by having clean/realistic colours it gives a simple feel while still resmbling realism in a way.

Wednesday, 27 April 2011

coloured and rigged

so the girl is finished, coloured and rigged.

i have just realised i havent included my colour boards for stuff yet so i will include them in there on post after this.

here are some shots of her.








So i have passed the rig onto my animators to play around with. im pretty happy with how she's looking.

Still got tons to do.

also i made this a while ago but here is the schedule. which came be found on shotgun

https://ravensbourne-l3.shotgunstudio.com/detail/Project/156

Friday, 22 April 2011

modelling

the outside is finished!
all modelled and put together, i have purposely only used pre built shaders (though they have been modified in some cases) this is because of the simple style i am trying to achieve and therefore saving time.

Ben lit this shot, he showed me then how to use physical sun and sky which gives you a really nice initial look and then how to manipulate it to get the look you want.

(first shot)




here is a playblast of the first shot, i had to change the camera movement, the shot coming in from the top just wasn't working even when editing the movement in the graph editor it was going to fast at the end. I have now decided to go for a slow movement toward the museum, i think this works just as well. in a way it also mirrors the first shot of the girl skiiping through the museum which when edited may look nice.



i want to do a render test of the first shot so once i do that i will post it up.